Transparency Of A Filled Stroke In Html5
Solution 1:
Sure, use ctx.globalCompositeOperation = 'destination-atop';
and it ought to look the way you're expecting.
Like so: http://jsfiddle.net/UcyX4/
(Take out that line in order to see the problem you're having)
Assuming its not the only thing drawn on canvas, you're probably going to have to draw this to a temporary canvas and then draw that canvas onto your normal one, otherwise it may ruin all the previously drawn shapes. So you'd need a system like so: http://jsfiddle.net/dATfj/
edit: code pasted in case of jsfiddle failure:
HTML:
<canvas id="canvas1" width="500" height="500"></canvas>
Script:
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
var can2 = document.createElement('canvas');
can2.width = can.width;
can2.height = can.height;
ctx2 = can2.getContext('2d');
ctx.strokeStyle = 'rgba(0,0,0,0.7)';
ctx.fillStyle = 'rgba(0,0,0,0.7)';
ctx.lineWidth = 10;
// Stuff drawn normally before// Here I draw one rect in the old way just to show the old way// and show something on the canvas before:
ctx.beginPath();
ctx.rect(50,50,100,100);
ctx.fill();
ctx.stroke();
// Draw on can2 then draw can2 to can
ctx2.strokeStyle = 'rgba(0,0,0,0.7)';
ctx2.fillStyle = 'rgba(0,0,0,0.7)';
ctx2.lineWidth = 10;
ctx2.beginPath();
ctx2.rect(50,250,100,100);
ctx2.globalCompositeOperation = 'destination-atop';
ctx2.fill();
ctx2.stroke();
ctx.drawImage(can2, 0, 0);
Solution 2:
2018 answer : use context.globalAlpha
ex : context.globalAlpha = 0.2;
Solution 3:
Simon's answer was correct at the time but it now seems that Chrome 36 has corrected a bug which affects his solution and it no longer works. It already didn't work on Firefox and it seems to be the expected behaviour: https://bugzilla.mozilla.org/show_bug.cgi?id=898375
So, how do you get this done? You first need another canvas. Draw your filled and stroked shape on this canvas without opacity (not in the colour and no globalAlpha). Now, draw set the globalAlpha to whatever you want on your main canvas. Draw the first canvas on your main one. Set the globalAlpha to whatever you had on your main canvas. Done.
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