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Unable To Access Embedded Images In Htmltext

Images can be included in TextArea controls using the htmlText property: ta.htmlText = ''; How can I reference embedded images? An example:

Solution 1:

OK, I've just spent a couple of hours sorting this out, but I've got it working in Flash and Flex.

Displaying images in a TextField

You can load DisplayObjects into TextField <img /> tags including MovieClips, Sprites and embedded images.

  • In Flash or Flex if you want to display an embedded image then you will have to create a wrapper class that extends a DisplayObject class (e.g. Sprite or MovieClip).

  • Make sure your text field is large enough to contain the image. During testing I thought things weren't working when I really had the TextField too small to display the whole image.


Flash Example

Simple example, all code is on the main timeline.

  1. Create a dynamic TextField on the stage. Give it a useful name, I'm calling mine txtImageTest.

  2. Resize txtImageTest to a decent size, e.g. 300x150px.

  3. Create a new MovieClip symbol and give it a class name, e.g. imageClip1.

  4. Draw something in your new clip or place an embedded image inside imageClip1.

  5. Go back to the main timeline, deselect all objects and open the Actionscript editor on the first frame.

  6. Turn on multiline and word-wrapping on the text field:

    imageClip1.wordWrap = true;
    imageClip1.multiline = true;
    imageClip1.htmlText = "<p>You can include an image in your HTML text with the &lt;img&gt; tag.</p><p><imgid='testImage'src='imageClip1'align='left'width='30'height='30'hspace='10'vspace='10'/>Here is text that follows the image. I'm extending the text by lengthening this sentence until it's long enough to show wrapping around the bottom of the image.</p>"
    
  7. Save and test your movie.


Flex Example

Since we can't just create a new MovieClip in the library like we did in Flash we need to create a new class that performs the same task (this method also works in Flash if you want want to create a new clip in the library).

Here is my class for a black triangle bullet, called BlackArrow.as:

// Set the correct package for you class here.package embed
{
    import flash.display.Sprite;
    import mx.core.BitmapAsset;

    publicclassBlackArrowextendsSprite
    {
        // Embed the image you want to display here.
        [Embed(source='assets/embed/triangleIcon_black.png')]
        [Bindable]
        privatevar TriangleImage:Class;

        public function BlackArrow()
        {
            super();

            // Instantiate the embedded image and add it to your display list.var image:BitmapAsset = newTriangleImage();
            addChild(image);
        }

    }
}

NOTE: Do not extend Bitmap (in Flash) or BitmapAsset (in Flex) as they do not scale or position properly in the TextField. Choose Sprite or something similar.

Here is an example of a class that displays this image in the TextField:

<?xml version="1.0" encoding="utf-8"?><mx:VBoxxmlns:mx="http://www.adobe.com/2006/mxml"width="100%"height="100%"><mx:Script>
    <![CDATA[
        import embed.BlackArrow;

        // You must include a variable declaration of the same type as your
        // wrapper class, otherwise the class won't be compiled into
        // the SWF and you will get an IOError.
        private var img2:BlackArrow;
    ]]>
    </mx:Script><mx:Textid="txtResults1"width="100%"height="100%"><mx:htmlText>
        <![CDATA[<p>You can include an image in your HTML text with the &lt;img&gt; tag.</p><p><img id='testImage' src='embed.BlackArrow' align='left' hspace='10' vspace='10'/>Here is text that follows the image. I'm extending the text by lengthening this sentence until it's long enough to show wrapping around the bottom of the image.</p>]]>
        </mx:htmlText></mx:Text></mx:VBox>

Note that I am using the fully-qualified class name in the src attribute of the image tag.


Final Notes

Solution 2:

You can specify embedded images as the src for HTML img tags in htmlText by referencing them using their fully qualified class name, which you can determine using getFullyQualifiedClassName). Like so:

publicclassExample
{
    [Embed(source="myImage.png")
    publicstaticconst MyImage:Class;

    public function getHTMLImg() : String
    {return"<img src='" + getQualifiedClassName(MyImage) + "' />";
    }
}

That's much simpler than creating a wrapper class for every image which might be embedded...

Solution 3:

Try:

<mx:htmlText>
        <![CDATA[
           <p>
            <img src='../assets/butterfly.gif' 
                 width='30' height='30' 
                 align='left' 
                 hspace='10' vspace='10'>
            </p>
        ]]>
     </mx:htmlText>

See documentation.

Solution 4:

I was looking for the same thing. The idea behind using embedded images is to prevent loading of said images from an external URL. So the accepted answer actually isn't solving the problem. I've seen the documentation, and they too use an URL there, and that image will not be compiled into the swf, but will be loaded at runtime from the server. Why they call that embedded image is probably because it's embedded withing the text, but what I'm looking for is to use an image that is embedded in the compiled code.

Why would you want an embedded image show used in a htmlText? Because it's the easiest way to display an image in a tooltip (you just need to override to default tooltip class to set the htmlText instead of text, and set it as the default tooltip class in the TooltipManager). In my search I discovered this: http://groups.google.com/group/flex_india/browse_thread/thread/cf0aa62afaae3fdc/b21f462f8d5da117?pli=1 . Haven't test it yet, and I guess the problem will come in determining that linkage id. I'll come back with more details when I have them.

Solution 5:

Sly_cardinal wrote a very helpful answer. Big thanks to him! I could not solve this problem for half a day. Sly_cardinal noticed that if you do so getQualifiedClassName (embed bitmap) image is inserted in the text is not correctly just to the upper left corner. Sly_cardinal offered to make a wrapper class.

I want to append an his answer

A new class wrapper ImageWrapper.as ->

package 
{
import flash.display.Bitmap;
import flash.display.Sprite;
publicclassImageWrapperextendsSprite{
    publicstaticvar img:Class;
    public function ImageWrapper() {
        var bitmap:Bitmap = newimg();
        addChild(bitmap);
    }
}
}

The call in the code:

[Embed(source = "img/MyImg.png")] var _MyImg:Class;
ImageWrapper.img = _MyImg;
tf.htmlText = "My text, and my image <img src='ImageWrapper'>";

That's it. Thank you!

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